Monday, April 14, 2008

The Problem and A Solution

***Edit***

Zach has now posted his writings on his own blog. You can read this particular essay here with his introduction.

And the second part, which was written as a separate essay, immediately precedes it here. (Blog formatting makes it seem backwards but if you start reading at the top of his entire blog you will read it in sequential order. He's shared all of his essays on his blog.
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PROBLEM ESSAY


“When parents think a child's interests are ‘stupid’ or worthless, the parent thinks less of the child.

When a child finds something stimulating and fascinating and the parent declares it worthless, the child thinks less of the parent.”


-Sandra Dodd


One day, when I was eight, my father brought home a surprise: a Nintendo video game system, handed down to him by an old friend. I hovered about in a state of mingled agitation, excitement, and curiosity as he struggled to connect the ancient machine to our television and tweak it to his satisfaction. Finally the setup was deemed sufficient, and I was allowed to step forward and, for the first time ever, try my hand in a real, console video game.

It was love from the very first level. I delighted in the speed and agility of the little person I was controlling, the charm of his world, and, more than anything, the incredible level of direct control the game gave me of him. For the first time in my electronic experience, I was interacting with a world that felt free-flowing and relatively open. I’d played a substantial number of “edutainment” games (like Math Blaster and Jump Start) and had enjoyed them to no small degree, but this new entity was vastly different. The edutainment titles seemed to be designed primarily to “trick” children into learning- if you removed the highly appealing animation, the shallow plotlines, and the interactivity, all that was left was a (still rather fun) math quiz or phonics test. This new game, on the other hand, was fun for fun’s sake- it had no ulterior motive, and by focusing all of its energies on this one task, it amazed and delighted me in its near-perfection.

Not everyone was happy about this development, however. My mother had so far watched proudly as I grew, deriving great satisfaction from my abilities in subjects like math and science, how I shifted from one scientific fascination to another, and most of all my voracious appetite for books. Now, for one of the first times ever, a perceived threat to my intellectual health had arrived; a vulgar little game box set poised to usurp my precious, intellectually rewarding hobbies and replace them with mind-numbing, twitch-centric, bop-‘n-stomp revelry.

If I exaggerate her feelings, I do so only slightly. Indeed, it would seem hers was, and is, the dominant parental stance on video games. Their intentions, of course, are completely benign: to foster in their children a love of reading and the outdoors, and to protect them from the corrupting influence those games are said to exhibit. But this protective impulse had an effect on me, as I’m certain it has on many others, an effect that my mother didn’t expect or fully understand.

When I learned that my mother, whose good opinion and approval was more important to me than anyone’s, considered my beloved games a waste of time, I was ashamed. And, in time, I was resentful.


From toddlers to teenagers, parents the world over seem to constantly be locked in a grand struggle against their offspring’s wanton consumption of electronic media. Pick up just about any modern parenting book or magazine and riffle through its pages, and you’re bound to find a section, if not a whole chapter, devoted to the management of such consumption, usually stressing the importance of time limitations. After all, allow children to play whenever they want and they’ll never do anything else, right?

“If you don't let them play as much as they want, it's all they'll ever want to do” says Sandra Dodd, an advocate for mutual-respect parenting. It’s a statement that makes quite a bit of sense when you think about it, especially if you consider your own reactions to parental control in your youth. And it certainly held true for me. Even as I grew more and more conscious of my mother’s disapproval and more ashamed of my hobby, I began to dwell constantly on my games. I would always schedule my days so that I could fit my two-hours of game time (a relatively liberal allotment that I was at once thankful for and ashamed of) into them properly. I was devastated if I was unable to play the game to the full extent that I was allowed to, and I viewed any “unplayed” time as an incredible waste. I never felt like I had enough time, and the allotment later became a point of serious contention between my mother and I.

Throughout the years of closeted shame and resentment, of hiding my hobby behind my love of books, a single, almost subconscious feeling kept me thoroughly confused: namely, I could never see these games in the same light as their detractors did. While pop psychologists raged at the antisocial tendencies brought upon children by video games, I enjoyed many a rousing and good-natured game of Mario Kart racing with my friends. While teachers across the nation decried games as twitch-sensitive diversions requiring little or no conscious thought, I solved intricate environmental puzzles in the Zelda games and led a virtual army of soldiers to victory through carefully measured strategic moves in Fire Emblem. And while book-lovers blamed children’s illiteracy largely on electronic media, my sister, after months of struggling, finally learned to read with the help of her text-heavy Harvest Moon game.
In his 2005 book Everything Bad is Good for You, Steven Johnson covers the positive side of video games in great detail; how players unknowingly use the scientific method when probing the world of adventure games (Johnson 45) and the often-complex sequences of tasks it is required that the player internalize when playing many games (Johnson 49-57), to give just two examples. His assertions are just a small part of the ever-mounting research in recent years on the value of video games and the positive effects they have on those who play them, and I’m always happy (though a little amused) to see scientists proclaiming some new discovery that I knew deep down in my subconscious all along.

Despite these recent finds, however, the prevailing cultural attitude towards video games remains a distinctly negative one. This is largely due, I think, to the generational gap typically found between gamers and non-gamers, as well as the studies that link violent video games to violent behavior (few if any of which consider the possibility that they may be looking at the problem backwards) and the frequent sensationalist news-articles that draw similar conclusions and typically highlight only the most inappropriate and violent aspects of the most inappropriate and violent games- the equivalent of judging television as a medium by Fear Factor and film by Saw. In this light, it is perfectly understandable that parents’ thoughts on video games have changed so little in so long.

This negativity and lack of understanding between these parents and their game-playing children, however, helps no one, and it can really hurt the children at whom it’s directed. As the famous psychologist Thomas Gordon observed, “(advocates of discipline) insist, ‘Parents must set limits,’ but seldom say anything about how children respond to having their needs denied in this way. ‘Parents should not be afraid to exercise their authority,’ they counsel, but rarely mention how youngsters react to authority-based coercion” (Gordon). Games are one of the hottest points of contention between parents and younger children, and, as I’ve seen for myself, a topic that’s extremely likely to cause resentment and anger. Young children in particular are extremely sensitive to their parents’ judgments, and the lesson that’s being unintentionally taught by parents on a nationwide scale- that there’s something wrong with their interest in games, and that they shouldn’t bother trying to share that interest with their parents- is one that neither I nor, I think, many parents would wish any child to learn.

SOLUTION ESSAY

It didn’t take me long, as a young video game player, to realize that my new hobby was not well received by my mother. Like mothers (and fathers) everywhere still do, she saw the games as invaders, pulling my attention away from worthier activities and even causing some harm to my fragile mind. Our disagreement about the quality of the games, and the restrictions she placed upon my playing them, brought tension and discontentment to our once-harmonious relationship. I was upset when unable to use my full allotment of game time in a day, and indignant at my parents’ unlimited television viewing, which I saw as unfair regardless of how much they actually watched. More than anything, though, I was saddened my mother, previously so open and interested to hear about my interests and hobbies, had suddenly become so negative
and unreceptive to the wonders I wished to share with her.

My story, I have much reason to believe, is being played out almost identically in homes across the country- indeed, the world. Parents’ guides everywhere urge the limitation and discouraging of video games, going so far as to suggest time frames to limit playing to, and sometimes to ban games from the household altogether, all in the name of protecting children and fostering a love of other things like reading and sports. But these techniques frequently cause more harm than good, and they deny children the parental closeness, friendship, respect, and understanding that they often so badly need.

Reversing the trends that have dominated for so long will not be easy. According to an Associated Press-AOL Games poll conducted late last year, forty-three percent of parents never game with their videogame-playing children, and an additional thirty percent rarely play over an hour each week- in all, only around one in four parents spend much time at all playing video games with their children (Fram and Tompson).But by playing these games with their children instead of condemning them, parents can build on their relationships and respect, learn more about their interests and personality, and perhaps even try to understand what draws their children to those games in the first place. Many parents are quick to assume that it’s the flashy graphics or the violence and sex that garner so much attention, but in reality, the graphics are merely a piece of the puzzle, and many of the most popular games contain little, if any, explicit content.

Even if a parent finds the prospect of gaming with their children too daunting (or if they’re simply too busy), there are a number of other things they can do to help, and eliminating time restrictions on game-playing is perhaps the most prevalent of them. It is also likely to be the least popular of my suggestions thus far. After all, parents have relied steadily on this technique for years, and were it eliminated, their children would do nothing but play video games, right? No, says Sandra Dodd, a national expert on child-parent relationships. “If you . . . let them play as much as they want, they'll play all they want and then do something else. I've seen it time and again. When the game is new there will be a binge if it's a good game, but it's no different from a parent who just got a favorite movie on DVD and wants to watch the special features, or someone doing a crossword or jigsaw puzzle and getting so involved that they forget what time it is”. True, a child who’s just been released from the shackles of limitation will, like anyone just freed from restrictions on their interests, gorge themselves on the games for a while, but over time the novelty will wear thin, and they’ll find balance.

However, even if a parent chooses to remove the restrictions, they must be very conscious of their manner of doing so. Chances are, their children have been raised, however reluctantly, to believe that the limits have been imposed out of love and concern, and if a parent removes the limitation suddenly without explaining why, the child will naturally think it came as a result of the parent caring less about the child. Instead of jumping the decision on them suddenly, parents should take them through a transition period; this is the best time for them to play the games with their children, as it silently reinforces that they’re not just dropping the child’s limitations out of disinterest or neglectfulness, but rather doing so for their mutual benefit.

If the parents wish to shelter their child from inappropriate game content, the first thing they should do is familiarize themselves with the ESRB (Electronic Software Rating Board) game rating system. A survey mentioned at ESRB’s website and released in March of this year states that “86% of parents with children who play video games are aware of the rating system and 78% say they regularly check the rating before buying computer and video games for their children” (ESRB), yet you don’t have to look far to see parents and the media proclaiming their shock at the content of their children’s games- clearly, even more parents need to learn the system.

Something that should never be forgotten, but invariably is by so many well-meaning, misguided parents, is that children, like adults, don’t like having their hobbies derided or criticized. Treating their interests with contempt or derision will rarely gain you anything but spite, while being openminded, respectful, and understanding can bridge the gap between your ages and allow your child to really open up to you, and fosters mutual respect and understanding. I don’t expect many to be convinced or swayed by my arguments, either here or in the accompanying essay- most will remain skeptical, some disagreeing outright. But if even a few people see value in these words and understand the essence of what I’m advocating, it will be worth every ounce of the effort.

Works Cited:
Dodd, Sandra. Interview. Zachary Sanders. 27 March 2008.

ESRB. "Frequently Asked Questions." 2008. Entertainment Software Rating Board Website. 12 April 2008 .

Fram, Alan and Tompson, Trevor. "Many parents avoid video games with kids." 12 November 2007. MSNBC Website. 12 April 2008 .

Gordon, Thomas. "How Children Really React to Control." 1989. The Natural Child Project. 29 March 2008 .

Johnson, Steven. Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter. New York: Penguin Group/Riverhead, 2005.

Further Reading:

Everything Bad is Good for You: How Today’s Popular Culture is Actually Making Us Smarter, by Steven Johnson

Desert Trails – TV and Videogames. Blog Post.

18 comments:

Kate said...

Great article - I couldn't agree more! I think a lot of parents are skeptical of gaming because it is not something we can look to our own childhood to relate to - when we were kids (if we had video games at all) they were pretty basic arcade-style games, and were nothing like the games of today. I think everyone agrees that the graphics are better, but a lot of parents don't realize that the underlying content is better too. There is a huge difference, for example, between Pac-Man and a modern, complex RPG.

Kate - mom of 2 avid gamers (with no time restrictions)

Anonymous said...

Excellent writing!!! We brought video games into our home just over a year ago - you have convinced (gently reminded) me to now play them more with my children. I have most definitely seen their game playing become more moderate after the initial *binge* and only hope other families can take that leap of faith as well.

Pam said...

Terrific article, Zachary! Your description of the effect on kids when their parents treat their interests with disdain was spot on. It's true for any interest but video games sure seem to take the brunt of parental dislike.

And your suggestions are great: get involved and drop the time limits! We've lived that way for years and I have never regretted it.

Thanks for taking the time to write down your thoughts and put them out there for others to read.

Adesa said...

Zachary, that was fantastic! You were able to vocalize my feelings on this subject succinctly. Your viewpoint is well written and spot-on!

Do you mind if I post a link to this on my blog? I think it would help my own family understand why I let my kids play so many video games. ;o)

zamozo said...

This is Zachary's mom - and everyone has permission to link away!

BunnyKissd said...

Excellent article! I am going to link on both my blogs too! Thanks!

momof3feistykids said...

What a beautifully written and thought provoking article. I am on the other side of the fence (a m om who limits video game time) and appreciate having my views challenged.

Anonymous said...

Thank you, I needed to read that. My son is 6 and we'll likely be getting a wii or playstation soon. I think having read your essay we'll be off to a better start.

Ashley said...

Zach thank you for writing this. I am a mom that loves video games, but my husband is of the thought that they scramble brains. It was enlightening for him to read this. I have him talked into getting a Wii, now if we could just FIND one!

jana lee said...

this is awesome...i hope you keep up this blog and help to keep those of us who unschool inspired and those of us who dont informed.

piscesgrrl said...

I'm so glad to have found your essay! It's not only thought-provoking, but excellently written. You make a strong argument and back it up with your own powerful experience. We are unschoolers and don't limit time, but we only ever hear from the adults. And even when those adults are radical unschoolers, doubters tend to categorize our words as 'wishful thinking' or 'well, it may work for you but not for us'. It is fantastic to hear it from a teen's point of view. Thanks so much for sharing this with everyone! And kudos to your mom for her willingness to be outed. That shows tremendous character too.

Gia said...

Hi Zachary,
You're a talented writer. I'd be interested in your opinion of scientific findings on video-causal brain reactions, with regards to digestion/metabolism/hypersensitivity/sleep irregularities etc...
I'll just launch into one of several thought-provoking studies:
We all know that the lower brain can't discern between images that are real or created on TV/Video, because discernment is the function of the neocortex.
"When video presents sudden close-ups, flashing lights, etc. as stimuli, the core-limbic brain immediately goes into a 'fight or flight' response with the release of hormones and chemicals throughout the body. We know that tv viewers and gamers are viewing/playing games that frequently put them in a state of constant hyper-awareness
(ever being pursued, pursuing, escaping),
which triggers a variety of brain responses: your limbic system immediately responds via your autonomic nervous system – the complex network of endocrine glands that automatically regulates metabolism...
Also while the brain is under this flight or fight stage, "other hormones shut down functions unnecessary during the emergency. Growth, reproduction, and the immune system all go on hold. Blood flow to the skin is reduced. That's why chronic stress leads to sexual dysfunction, increases your chances of getting sick, and often manifests as skin ailments."
And another well known finding with the brain and prolonged exposure to stress goes on to say,
"So, after exposure to chronic stress, if the cells in your hippocampus are shrinking, and the cells in your amygdala are growing, 'you may have all sorts of anxieties and anger and fear,
and yet you don’t have the hippocampus to help you connect it to where you were and what you were doing to make it specific.
So you may have generalized anxieties as a result of this."
And yet I'm not out to say that all video/gaming is bad. You listed some valid experiences. Indeed there are even helpful ways in which ADD and ADHD people are aided with various video stimulus, as well as the exciting note, that video games can be used to help with other stress/developmental issues,
".. a 2004 study...showed that the game, called the Matrix, helped people shift the way they processed social information. The researchers next conducted several studies to see whether the effects of the game would translate into lower stress levels in a high-pressure context.
Using a game which involves clicking on the one smiling face among many frowning faces on a screen as quickly as possible. Through repetitive playing, the game trains the mind to orient more toward positive aspects of social life, said Prof. Baldwin."

Yes, indeed, we musn't throw the proverbial baby out with the bath-water.
Zachary, I've met all kinds. Parents so addicted to xbox that they can't function as a parent or spouse; I've even met kids that seem so angry and have difficulty sleeping and their parents have them on meds but refuse to see a correlation to their sleep pattern and the sudden increased exposure to video/tv. Indeed, Zachary, there are relatively few gamers that I have encountered that have the verbal skills, the research skills, or the desire to communicate outside their video world in a manner as succinctly and compellingly as you do! Many of them are out of sorts when they can't achieve something within a short period of time, and quickly give up because they are so used to instant results at their video game fingertips. Many of them are quick to temper and would just as soon flip you the bird rather than debate you intelligently.
Here's what I suspect. I suspect your ability to create such a well defined positon is due to the fact that your parents were vigilant about first providing your brain with a balanced and safe place to develop so that you could negotiate a world of reality AND play with ease.
After all, it was your parent that brought in the video and set it up and it was a vigilant parent that regulated a mind --yours-- that could easily have gone on for hours with a game, and instead insisted on other equally developmental activities.
They say adversity is the mother of invention. Had you been allowed to play to your hearts content, who can say if you would have become driven to research and write this wonderful peice.
Three cheers to you, you father and your mother. I hope parents do begin to take up a video game or two with their excited kids. But I also hope they grumble and mumble and insist on turning off the TV/Game longe enough for the kids to turn out like you! Just wait till you have kids one day.... ;)
With Respect, Giavonne

zamozo said...

Zachary's mom here. He wrote the paper for a class and I asked his permission to post it. This isn't his blog and I don't think he'll be responding to comments personally unless he stumbles here and wants to.

However, I'll give my opinion on "Gia's" comment:

"We all know that the lower brain can't discern between images that are real or created on TV/Video, because discernment is the function of the neocortex." I'm not a neuroscientist and neither is Zach. I don't believe that "We all know..." any such thing.

I think those studies are mostly hooey! The results are most likely skewed by the researchers' own biases. Since you didn't cite your sources I can't follow the money but that would be another thing to look at. I suspect that the researchers found what they were looking for and ignored what they weren't. Here's an article Zach didn't use but I think counters some of the studies Gia quotes: Your Brain on Video Games

The people Gia claims to know, who have poor verbal skills, are "out of sorts," have short attention spans and are angry -- she pretty much blames video-games for all these problems. I say that is incredibly short-sighted! Consider their entire environment, are they living in families and homes that are happy and peaceful? Are their parents supportive and engaging with them in their interests and past-times? Are their natural adolescent sleep patterns respected and accommodated? I doubt it highly. I also doubt that these gamers Gia describes with such contempt have these same behavioral issues with other gamers, people with whom they relate to and who accept them and understand what makes them tick.

As for Zach's early years of parental controlled video-game limitations: My decision to withdrawal controls and to look more closely at my child and what interested him was a direct result of my recognizing the stress and disharmony that was growing in our relationship. Zach was exhibiting such stress symptoms as facial tics, sleep problems and increasing frequency of the 'fight or flight' response with/from me! Five years ago I realized that if we continued down the path we were on our relationship would be sacrificed and Zach would quite likely develop mental illnesses. Five years ago I changed my attitude about my son. I sat down with him while he played his video-games and I began to understand how playing them stimulated his critical thinking skills, logic and problem-solving. His patience and perseverance grew and the connections he made between his games and history, sociology, politics and mythology astounded me.

Zach's ability and drive to communicate, write and research are mostly genetic - he comes from a long line of verbally skilled relatives (myself withstanding - lol.) He's a smart kid! He writes about what he loves and playing video-games is one of those loves. It's called inspired writing. As his parent, I don't have to grumble and mumble or insist he do anything. He knows that I respect his interests and passion for video-gaming and his time. In turn he respects us and is happy to hang out with us talking or going and doing interesting things. He also plays with his younger sister. She's 10. She's never had controls or limits on her video-gaming or TV watching and she's happy to explore her art and dancing/twirling, reading books, and lots of other activities and interests that aren't video-game centered too. But she does love playing her video-games and she loves spending time with her brother more than anything!

For more information check out these resources:
A huge collection of stuff written about kids and video games


New Yorker article: Brain Candy

Marc Prensky's Writings

James Paul Gee, Professor of Reading at the University of Wisconsin-Madison and core staff member of the GLS group.

Sandra Dodd said...

Game stress is chosen stress, like riding a roller coaster or reading Harry Potter. One can opt out of that if it's uncomfortable.

Parental disdain is *real* stress, and yes it DOES affect peace, and learning, and digestion and the will to live.

I have three kids who've played all the games they wanted. Here's a snapshot: The 16 year old played zero yesterday. The 19 year old was at work and then a philosophy discussion and might have played a bit at night; don't know. The 21 year old worked ten hours yesterday so probably had no time to play, but he works for Blizzard, a video game company.

None of them went to school. All of them were helped to read by game-related things.
Three Reading and this, largely written when the oldest was 16.

Anonymous said...

I totally loved Zachary's article! And so did my 20 year old gamer son. Hearing this from a teen's point of view is so very powerful. And the basic message to me is - love, joy and relationships are what really matter in life. Thanks so much! Your family is very wonderful!
Molly

kelli said...

Amazing piece Zachary. I'm so glad that we (our family) found unschooling and I saw the sense in playing video games and respecting my kids choices. We play together and it has been amazing.

You're a great writer :)

dharmamama said...

Awesome, well-written, well-researched article!! I hardly play with my boys because I'm so *bad* at the games - but you've inspired me to try a little more. I'm so grateful we found unschooling, and stopped limiting games long ago. I've learned to be involved where I can - looking up player's guides online, etc. I love sharing this aspect of their lives.

MoreThanMommy said...

This is a great article, but I think it's important to differentiate between a parent who sets limits because it's healthy to take part in a variety of activities and a parent who sets limits because they think video games are "bad." My husband and I are both gamers (in fact, I'd like to set some limits for him!). That doesn't mean I'll be ok with my kids playing games for hours on end. Honestly, I don't think I'll be ok with them doing any one thing exclusively. I don't know if I believe in a set number of hours in a given day, largely because of the problems you described. I think it can encourage playing for the sake of playing (to use up allotted time) and resentment on other days. It's just about an overall balance. Anyway, it's a great post... certainly food for thought.